Unsure of what to do with my
mysterious new prize, I return to Crescent Lake to heal, restore my hefty
potion supply, and save before consulting my favorite circle of old people.
While at the item shop, I lament being able to only purchase one item at a
time, but at least I can have up to 99 of it. Then I step into the weapon and
armor shops to clear up my inventory of equipment that Arek doesn’t use.
A little better, but I bet I'll be back to sell more soon. Is Arek an equipment hoarder, or is it the player behind the fighter? |
My favorite circle of old people
loses its appeal when I show them the FLOATER and get no reaction at all, like
they’ve all seen it before. Instead, they give me the same old, same old info.
You've already told me this! I wish you updated more often! |
Ha ha! What took you ten years to probe took me an hour to get! |
I head south and find a wide open
desert that I haven’t visited yet. If memory serves me correctly, my next goal is in this desert. Out of
options, I take out the FLOATER and hold it up in the air.
I hope there's no sand stuck in the propellers after being buried all that time! |
Ta-da! The airship comes out of
the ground, ready to take flight! I can thank my memory for that as I hop in
and head to the northern continents. The music is automatically stuck in my
head while I fly around.
If only it were an AIR-SHIP, if
you know what I mean! Thanks, I’ll be here all week!
|
What Are In Those Holes?
As I fly around the northern
continents, I see a town covered in forest, a gigantic desert with a tower, a
town accessible by canoe, and a river that leads to a waterfall. I decide to return
to those odd holes in the ground, starting with the one at the northwest spot.
I land my airship, save my game with a tent, and enter the first hole.
Inside the hole, I find dragons,
except that they talk to me instead of fight me! One of them tells me that courageous ones
bring back proof of courage (I get the feeling he’s talking about the TAIL). I also find a cabin,
575G, and soft.
Excited about what the other holes
will bring me, I head to the marsh-covered hole to the east. I have to land on
the grass next to the marsh and hoof it, just one disadvantage of the
airship. In this hole, another dragon
tells me something that I already did.
I totally broke sequence! I wonder
if I could have gotten the FLOATER in the Ice Cave and had an AIRSHIP before I
even fought Kary? Think of the possibilities!
|
In this hole, I take a house,
500G, and 10G right under the noses of some innocent, helpful dragons and then
head to the hole north of this one. On this island, there are two holes, where
I meet some more dragons.
I hope Bahamut doesn’t mind that I’m taking his dragons’ goods. |
Wow, not even a hello or I'll kill you, you thieving adventurers? Right to business. |
Holy moly! He made my party reach puberty! |
I take a minute to take in what
just happened. By bringing him a TAIL, he helped me graduate and become true
warriors. It reminds me of later Final Fantasy games when certain characters
would change class due to story reasons, except this time, it’s everybody!
After admiring my new party, I
continue exploring the holes. I put Vic on point because I think he has the
best-looking character sprite out of battle. I hope it doesn’t mean that
enemies will attack him more.
Come on, don't you agree? |
Then I move the airship to a
lonely hole on the northeast corner of the region. I speak to a dragon who
tells me that if I am courageous, Bahamut will reward me (too late!), and I
move on to the last hole all the way to the east, where I find 2750G, 2000G,
1455G, 160G, 9500G, 2750G, and 1520G. Being able to fly really pays off, doesn’t
it!
Afraid of you? Please, I just took 20135G from you and your neighbor! |
Exploration of the North
After become the true LIGHT
WARRIORS and raiding the Den of Peaceful Dragons, I land my airship at the edge
of the forest of the northeast continent and hoof it to the town surrounded in
woods. When I make it to town, I get a feeling I won’t be learning much about
this town just yet.
Uh oh...Where is Google Translate? |
When I return to my airship, I
return to Crescent Lake to buy EXIT for Jule and Melmond to buy WARP for Vic.
Both spells should be helpful when navigating dungeons and for emergencies. I’m
excited to see that many of the townspeople of Melmond are doing better. They
thank me for helping the Earth revive and compliment my appearance.
Then I
return to the north continent, but this time I go to the town accessible by
canoe. I suspect there is something in the waterfall, so I enter the town to
gather information. For example, there is a man named Underhill, the caravan
manager, who has something strange. I think I should pay this Underhill a visit in the oasis, where he is having a closeout sale.
There is a lot of talk about mermaids, which makes me wonder if I am close to
the fiend of water’s domain. I learn that the mermaids were driven away, and to save them, I need OXYALE to travel deep in a submarine (Everybody
got that?). I also learn there is a robot in the waterfall and that Dr. Unne
can translate the townspeople to the east with a slab that sank with the water
shrine.
Not to mention you need them to walk. |
You mean Dr. Unne really IS somebody? I better find this SLAB so everything makes sense in the other town! |
After my shopping spree, I search
for the caravan to see what Underhill has that’s so special. When I reach the
oasis, I find he has a bottle for 50000G. Since I obviously have to purchase
it, I cave in and spend it. I open the bottle, and a fairy flies out. It’s
gone! Having wasted my money, I reset the game and buy the bottle again, this time not
opening it until I reach town. When the girl doesn’t react to my owning the
bottle, I decide to save and visit the waterfall to see what’s going on with
this robot.
Coming next time! Domo Arigato, Mr. Roboto, and Other Wild Watery Adventures!
Thanks for reading, and leave your comments below!
No comments:
Post a Comment