Hello everybody, and welcome to the next chapter of Final
Fantasy World Tour! This time around, we are playing Final Fantasy III.
For the uninitiated, Final Fantasy III is not to be confused
with Final Fantasy VI, the one that stars Terra and Locke on the Super
Nintendo. The original FF3 was released in 1990 on the Famicom
(the Japanese equivalent of the NES). It was only in Japanese. Much like the
original FF2, FF3 likely did not arrive here because FF4 was already in
production for the SNES and to be released shortly after, and since FF1 came to
the US in 1990, there wasn't much point to release it. Video game production
must have been expensive considering cartridges and translation. Makes me
appreciate how easy it is to publish a game these days (not to say it’s gotten
any cheaper considering the staff and production values, but that’s for a
different discussion).
FF3 was eventually remade and re-released for a plethora of
consoles, including the DS , PSP, iOS, and Android. I tried playing the fan
translation a long time ago but eventually stopped to play other games. It wasn't until later when I bought it for the DS that I fell in love with the
game. In my opinion, it has everything FF1 has but taken to the next level. In
sticking with my tradition of playing the original version of each game, I will
be playing the Famicom version of FF3. Many thanks to whoever fan translated
this game for our enjoyment. I will
update this when I find more info, but for now, let’s get started. I’ve been
dying to play this game since I started the tour last year!
The Prologue
We’ve been upgraded to two prologue screens!
Looks like we have crystals again. I knew there was something missing from FF2. |
Orphans, the cheap source of RPG hero labor for generations! |
When I open up a new game, I’m greeted with one of my worst
nightmares in RPGs.
I’m so bad at naming characters. Let me take a moment to think this over… |
Once I finish naming my party members, I am immediately thrown down a dark chasm (like any normal Saturday evening!).
You know, I have a similar reaction when I fall into pits in the other games I play! |
My heroes take a few steps forward while bickering at each other when I am thrown right into the first battle (and in typical old-school fashion, there is no tutorial in sight!).
As you may have noticed, our party looks identical. In fact,
they play identically too. Each character can only fight, use an item, or run away from battle. We’ll discuss the game play system as more of the
game opens up, but for now, let’s enjoy the cookie cutter action. The battles flow quicker than they do in FF2. There are less messages flying across the screen. The first fight is straightforward, and the goblins don’t stand a chance!
Everybody gained one level after the very first battle. Not bad! |
The game finally gives me free reign to play, so I
immediately open my menu to see what’s available.
Final Fantasy III doesn't just use orphan labor. It’s the official employer of onion children. |
As usual, I’ll put a treasure haul at the end of each
section. It’s fun to look back and see all the riches I collect throughout
these games.
Treasure makes our RPG world go round! |
As I approach a strange rock and a wall, the game declares
its contempt for my intelligence.
Not sure what to do. Maybe I should phone a friend! |
I walk across the broken wall and find another rock. It
makes the screen shake, but nothing exciting happens. When I pick up a second
Leather Shield, I take a look at the equipment menu.
Wonder how much damage Simon can do with TWO shields... |
You can tell they’re kids. Look at Rikter and Julius’s mouths! Were they eating popsicles before adventuring? |
After grabbing some more treasure, I open up the inventory
to see a beautiful thing:
Gone are the days where 3 Potions would take up 3 item slots! |
I play with the buttons on the controller and find out that
the select button changes who is walking in front. I’m partial to blue, so
Rikter will be our walker.
Seems safe. |
Recovery spring! |
While treasure hunting, I fight more battles and notice that
whenever I select an enemy, a number appears over it. It’s nice to see which
targets I have selected instead of relying completely on my memory.
Experience points! I'm so glad to see you again! FF2 did horrible things to you...horrible... |
As I fight more battles, I’m also happy to report that when I kill a target, my other party members will automatically adjust their target. That means no more air swatting!
Before I know it, I’ve finally reached the altar of the Wind
Crystal. Let’s watch what happens...
Unfortunately, once again, the tools I used to capture
footage in the previous games have failed me. I have now switched to the XSplit
Broadcaster, which is a good tool to use for streaming. After streaming to my
TwitchTV page, I transfer it over to YouTube. It’s not very high quality, but
at least there’s no watermark at the bottom right of the screen, and it cuts
down on how long it takes for my videos to upload to YouTube. I’m going to
continue to investigate to see if I can improve the quality, but since we’re working
with NES games right now, I’m not very concerned right now. In fact, it makes it sound even more like an old game! Any additional
suggestions are appreciated of course.
The boss battle is straightforward, and other than the round
where pretty much everybody misses, not much happens. The game treats us to
some opening music and credits, where I’m pretty sure the game originally lists
Nasir, Sakaguchi, and Uematsu for programming, design, and music composition.
Instead, we get to find out who fan translated the game. I have mixed feelings about this, because although credit for translation is needed, credit also needs to be given to the original designers of the game. They'll probably be listed in the end game credit as well. During this sequence, I appreciate the return of one of the iconic
Final Fantasy songs, and I’m moving on out of the Altar Cave!
It's so bright outside! The music is fantastic! Click here for a link to the song. |
Altar Cave Treasure Haul: 2 Leather Shields, 3 Potions, and 2 SouthWinds (ice attack item).
Back for Seconds
Back for Seconds
An hour and a half later, I continue my game and investigate the “powers” that the Crystal
mentioned.
If only getting a job in real life were this easy. I only need 8 Capacity to change jobs. |
This is the first Final Fantasy game with the changeable job
system (the first game's class system was more traditional in the line of you stuck with one class and graduated to a better class as you progressed) You’ll see that
this game is quite flexible as we get down to business. Now I’ll be right back
after making a few quick adjustments.
That's alarming! Has anyone else been told this when they applied for their current jobs? |
Kids sure grow up fast! |
For the uninitiated, here is a summary of my current classes: The Fighter is a traditional RPG tank. He wears heavy armor and can use a variety of weaponry. He can't use magic but makes it for it in power and defense. The Monk is a martial artist. He can't take damage as well as the Fighter, but he packs quite a punch and can use his fists or nunchucks! The Red Wizard is a hybrid of sorts. He can use Black Magic (attack) and White Magic (healing and support), along with a variety of weapons and armor. He's not as good a wizard as the Black and White Wizards, and he's not as good of a fighter as the Fighter, but he's a perfect blend when you need variety.
Thinking about my awful experience with using multiple weapons in FF2, I wonder if I can equip multiple weapons in FF3 without losing all of my accuracy. Editor's note: It's great! |
I step back inside to see if there’s anything I missed on my
way out and realize that the entrance does not match the exit. Is there
something else to be seen?
WHOA MAMA! What a haul! But this makes me wonder: Why did our heroes walk straight to the pile of skulls instead of get the treasure on their first run? |
Oops! I forgot to heal before coming back! |
That answers my question. Trevor hits like a truck with two weapons equipped! |
Before walking back out of the entrance (I’m not going down
that hole again!), I put on my brand new nunchuck but find that Rickter’s attack
drops. I’ll wait to see if I can get a second nunchuck before switching to
them. I try to give Julius one of the
Long Swords, but he is unable to equip it. I also give Julius the Sleep spell. Let’s take a quick look at the Magic menu.
After playing around with it, I learned that swap lets me
trade magic with my party members, and item allows me to unequip the spell
(meaning that spells are not permanently equipped!). This will be useful if
Julius changes to a non-magic class. Finally, just like in FF1, we have
returned to MP charges and 8 levels of magic instead of universal MP.
Coming next time! Final Fantasy III Part 2: The Great Outdoors and the Spooky Quest!
Thanks for reading, and leave your comments below!
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